If you go up against someone, you know exactly how much damage you’ve dealt and how much you still need to deal to finish the job. One, it eliminates any doubt that you should’ve killed another player that killed you. The inclusion of health bars in Cold War is also a helpful design decision. I imagine some players won’t be onboard with this, preferring the more precise aiming of Modern Warfare, but for me, who isn’t very good at first-person shooters, I appreciate any help I can get. There’s a softer feel to aiming in Cold War and you’re able to move your gun while aiming down sights slightly quicker than in Modern Warfare, allowing you the ability to correct your line of fire in a pinch. Aiming has also been made a little easier, which might be a contentious decision for some players, but was welcome in my book. The speed, for one, makes evasion easier, and I appreciate the ability to run away from danger if I get overwhelmed, rather than just accept my death and plan to do better next time.
The speed and fluidity on display here makes the game feel smooth as butter, and I can't wait to get better at the game, pushing myself to incorporate more challenging parkour into my offensive and defensive strategies.Ĭompared to Modern Warfare, Cold War feels slightly more forgiving. I really can't overstate how much fun I had just moving around Cold War's maps. I hope this feature comes to every game mode. In one instance, I was able to spawn on a teammate driving a snowmobile, hitching a ride with them around the map, acting as gunner-support when we came across enemies. In fact, one new feature in the game's Fireteam: Dirty Bomb multiplayer mode even allows players to choose whether or not they want to spawn on another friendly player. I never found myself stuck in a loop of trying to play catch-up before dying again the way I do in Modern Warfare. In Cold War, the time to get back into the action is greatly reduced, which does a lot for the overall rhythm of fights.
On some of the larger Modern Warfare maps, you can spend a lot of time running from your spawn to the fight only to be immediately killed and have to start that entire trek over again.
#Can't hear black ops 2 sound effects full#
Dropping into a map, the first thing I did was press in the left thumb stick to begin running at full speed and didn’t stop until it was time to fire my gun.Ĭold War never wants to impede your momentum, and I appreciate that. Zipping around the levels offered in the beta is instantly fun, as you quickly move from a sprint through and over obstacles, trying to quickly get the drop on other players. Also, the sprint in Cold War doesn’t have a limit, unlike the brief-and-useless sprint in Modern Warfare, which is great. That's gone in Cold War, traded for speed and an easy range of movement.
There's a certain weight to Modern Warfare that often makes movement feel very deliberate and methodical. The most immediate and apparent thing going for Cold War is how fast and fluid movement feels, especially compared to last year's Modern Warfare. But that joy is undercut by persistent issues with the game's audio, which robs the player of necessary information during matches, and ultimately makes this a frustrating experience. Call of Duty: Black Ops Cold War had a recent open beta, and after a few hours playing its various multiplayer maps and modes available, one thing is for certain: The game is an absolute joy to control.